Kirana

Kirana is a B2C digital service that will allow users to purchase groceries from their regular grocery stores, allowing local businesses to grow.

UX/UI

User Research

Digital Prototyping

IOS Design

My Role

UI/UX Designer

Visual Designer

What I did

Tools Used

Duration

7 weeks

User research

Framework

Digital Prototype

IOS App Design

Figma

After Effects

OVERVIEW

86 % of Indians prefer shopping from the local Kirana ( convenience ) store

The Challenge

"How might we create a seamless and reliable platform that connects local shoppers with their trusted neighbourhood grocery stores while supporting the growth of small businesses?"

The Solution

Kirana is an online platform that not only drives the growth of local grocery businesses but also enriches the lives of users. We enable local store owners to embrace digital commerce, expand their reach, and flourish, while users enjoy the convenience of shopping from their trusted neighbourhood stores, strengthening the community and enhancing their daily lives

CONCEPT

#VocalforLocal

"Vocalforlocal is an Indian campaign aimed at promoting and supporting small, local businesses during a time of crisis caused by the COVID-19 pandemic. The pandemic has caused a shift in consumer behaviour towards online grocery services, such as BigBasket, which have become increasingly popular as a convenient solution for shoppers. However, this shift has led to a decline in business for local Kirana (grocery) shops, which are a vital part of India's economy and communities. The product aims to raise awareness and encourage consumers to shop locally, by showcasing the benefits of supporting small businesses and highlighting the unique products and services offered by local stores. Additionally, it may provide resources and support for local businesses to adapt to changing market conditions and promote their products online. The Product also seeks to promote a buy Indian products culture, encouraging citizens to look out for Indian-made products, be it groceries, textiles or other items. "

OUTCOME

In this digital service, users will be able to access a list of local stores that have been endorsed by other users or by the platform itself. They will be able to browse products, create shopping lists, and place orders for pickup or delivery. Payment can be made through the platform, and users will have the option to save their preferred stores, products, and payment methods for faster checkout in the future. The overall user experience will be designed to be user-friendly, efficient, and tailored to the needs of both shoppers and local businesses.

Research

Persona

Design Process

Journey Map

User Flow

Wireframing

Visual Design

RESEARCH

Research Matrix

In India, many people have traditionally preferred to shop at local stores in their neighbourhood, as they have developed a strong relationship with these vendors based on mutual understanding and trust. However, due to the worldwide lockdown caused by the COVID-19 pandemic, these individuals were unable to access their usual local stores and had to rely on larger e-grocery stores for their shopping needs.

This shift to online shopping caused several challenges for these individuals, such as concerns over the quality of products and difficulties with deliveries. Additionally, many small businesses were impacted by the lockdown, as stores were closed and people were hesitant to leave their homes and visit crowded places. This further exacerbated the difficulties faced by local vendors, who were unable to provide the convenience of doorstep deliveries to their customers. As a result, many people were forced to rely on larger e-grocery stores, despite their preference for local vendors.

Primary Research

User Interviews

I conducted a total of 20 interviews: 10 with Local store owners and 10 with People buying from these stores

Key Insights from the Interview

Customers prefer the quality of the products from a local store but due to the pandemic they fear stepping out

People buy from local stores

People aged 20–40 who are aware of e-groceries prefer that to avoid any risk during a pandemic

People aged 40+ are very less aware of e-groceries

Quotes from the interviews

Regular Shoppers

Whenever I order online, I avoid buying fruits and veggies because they are usually not fresh when delivered
— Poonam, 38 yrs, Homemaker

Local Store Owners

Customers are increasingly turning to online grocery shopping, and it’s affecting our business especially due to covid
— Mahesh, 40yrs, Local store owner
Covid has compelled me to buy online reducing the risk factor of going out. But I still prefer buying instore because of the experience
— Renuka, 28 yrs, Working women
I worry about the future of my family’s convenience store. It’s hard to see how we can keep up with the changing times
— Saket,43yrs, Local store owner
I get Better quality products in the local grocery store near me than the ones I buy from online shops such as BigBasket
— Ajinkya, 43yrs, Working Man
We’ve been a part of this community for generations, and it’s disheartening to see our business struggling due to covid
— Kishore, 55yrs, Local store owner

Thus, I saw an opportunity to narrow down and define our user group, to craft a better experience through my design

01

“Indian residents seeking the convenience of shopping from their trusted neighborhood Kirana stores”

02

“Local store owners in India seeking opportunities to expand and sustain their businesses”

User Painpoints

01

Difficulty in adapting to new technology and online platforms: The process of adapting to new technology and online platforms can be challenging.

02

Limited payment options: Customers may be limited in the payment options that are available to them, which can make it difficult for them to make purchases. 

03

Difficulty in managing orders: May have problems tracking orders and managing inventories in real-time, resulting in stockouts or overstocking and inaccurate delivery predictions.

04

Difficulty in providing consistent customer service: Local shop owners may have trouble maintaining a consistent level of customer service, which can lead to dissatisfaction among customers.

USER PERSONA

After gathering key insights from our user interviews and surveys, I spent a few hours compiling the data to make it live in the form of user personas. 

JOURNEY MAP

Decide the Journey

After conducting user interviews and creating personas based on their feedback, I developed a visual representation of the user journey through all the touch points of our application, identifying areas where the user experience could be improved.

USER FLOW

User's path through the app

Then I translated the key feature requirements into a basic flow that would represent our application's user journey. It was beneficial to me because I studied how a user would navigate and what possible decisions he could make.

For Customers

For Local shopkeepers

WIREFRAMING

Decide the Journey

I utilized the flow as a foundation and used it to create a series of low-fidelity wireframes, which served as a starting point for visualizing potential design solutions for each screen. This approach allowed me to quickly generate ideas and explore different options for improving the user experience

VISUAL DESIGN

Build it

I went on to the next phase by using Figma's design tools to bring the wireframes to life with high-fidelity visual designs using the mid-fidelity wireframes as a foundation. This involved picking the right fonts, colours, and other design components to improve the application's overall look and feel and user experience. This enabled me to give the program a polished, expert appearance that is both aesthetically pleasing and user-friendly.

DM Sans is a low-contrast geometric sans serif design. It was designed by Colophon Foundry (UK), which started with the Latin portion of ITF Poppins by Jonny Pinhorn.

ICONOGRAPHY

In addition to the high-fidelity visual designs, I also incorporated appropriate iconography using Figma to enhance the overall usability and navigation of the application. The icons are visually appealing and intuitive, making it easy for the users to understand and navigate through the application.

USABILITY TESTING

Take a look at other case studies